The Devil Behind the Canvas was an unfinished Unreal Engine 3 mod started by Yuan Cui. The main hook was that each area would have had 3 variations to correspond with sanity states – normal, twilight, and hell. Most of the meshes below are from Unreal Tournament 3. The columns and vaulted ceilings are placeholders I created with BSP. I made the caustics and simple candle and firefly particle effects.
Below is a collaboration by Yuan Cui, myself and the rest of the DBC team. Yuan did the initial block-out and then I went in and made the geometry more interesting and added the faked shadows with light functions and the volumetric light shafts. Then Yuan went in and did a final art pass and really blew it out.
Below is a collection from the forest and cave entrance areas I designed.
Below are some more crypt and cave areas. My concept for this main cavern was that it would be half filled with sea water in phase 1 and the water level would get progressively lower to reveal more stairs and rooms in phases 2 and 3.