In The Gunstringer for Kinect you control a marionette in 2d and 3d platforming sections and cover shootouts. You move around the environment or in and out of cover by moving your left hand and you shoot by first highlighting enemies with your right hand and then jerking it back like you are holding a recoiling gun. The game was well received by players and critics. I think they appreciated us trying to do something different with motion controls. For the majority of the project we had 2 designers – myself as Junior Designer and Dan Teasdale as Senior Designer. I did about half of the levels in the game.
IGN: Editor’s Choice Award
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