The Devil Behind the Canvas was an unfinished Unreal Engine mod started by Yuan Cui. The game’s main hook was that each area would have had 3 variations to correspond with sanity states – normal, twilight, and hell. I built the following levels in Unreal and used some of the static meshes that came with Unreal Tournament 3.
Below is a collection of crypt and cave settings. The columns and vaulted ceilings I created with BSP and converted to static meshes to act as placeholders. I made the caustics (water reflections) and the simple candle and firefly particle effects.
Below is a collaboration by Yuan Cui, myself and the rest of the DBC team. Yuan did the initial block-out and then I went in and made the geometry more interesting and added the faked shadows with light functions and the volumetric light shafts. Then Yuan went in and did a final art pass and really blew it out.
Below is a collection from the forest and cave entrance areas I designed.
Below are some more crypt and cave areas. My concept for this main cavern was that it would be half filled with sea water in phase 1 and 2 and would drain to reveal more stairs and rooms in phase 3.