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War of the Rings is a mix of zone control and building castles to receive more powerful units in waves. Each of nine players controls a different nation from The Lord of the Rings including custom units, buildings and heroes. Most of my level designs are original so this project was very different from others I have done before. I used the map from the book as a reference, trying to remain as accurate as possible but making concessions where needed for gameplay reasons. I spent several months making it, referring to Tolkien’s map hundreds of times.

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Below is the map I used for reference which I cut into a grid to match up with the game’s camera. The main challenge when referring to the reference came from the fact that the camera in Warcraft 3 is not top down and therefore forms a trapezoid instead of a rectangle.

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In the shots below I am coming up with unit compositions and stats for each nation’s army. I always have fun designing custom units and abilities. These types of projects require countless iterations on unit balance.

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Below are Bree, Rivendell, and the Hall of the Wood Elves in the Great Forest.

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Below are part of the Lonely Mountains, The Ford of Osgiliath and Ithilien.

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